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RARENEWprogramming
Rigger/Animator @ SybertStudios
Unreal Source #rev-share-jobs
RemoteremotePosted 17 hours ago
// REQUIRED SKILLS
unrealpcar
// JOB DESCRIPTION
**Responsibilities**
Character rigs (player, Callee, NPCs)
Locomotion animations (walk, run, sprint, crouch, prone, stance transitions)
Interaction animations (tool use, vehicle work, object pickup)
NPC idle and behavioral animations
Callee-specific animations (subtle unsettling mannerisms: too-still moments, slightly off timing)
**Qualifications**
Experience rigging humanoid characters for games
Strong animation fundamentals—ability to convey personality and subtle unease
Familiarity with Unreal Engine animation systems (Animation Blueprints, state machines)
Portfolio required
**How to Apply**
DM me with your portfolio. If we're a good fit, I'll send over an NDA and we can discuss details.