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RARENEWprogramming

Rigger/Animator @ SybertStudios

Unreal Source #rev-share-jobs

RemoteremotePosted 17 hours ago

// REQUIRED SKILLS

unrealpcar
// JOB DESCRIPTION

**Responsibilities**

Character rigs (player, Callee, NPCs)

Locomotion animations (walk, run, sprint, crouch, prone, stance transitions)

Interaction animations (tool use, vehicle work, object pickup)

NPC idle and behavioral animations

Callee-specific animations (subtle unsettling mannerisms: too-still moments, slightly off timing)

**Qualifications**

Experience rigging humanoid characters for games

Strong animation fundamentals—ability to convey personality and subtle unease

Familiarity with Unreal Engine animation systems (Animation Blueprints, state machines)

Portfolio required

**How to Apply**

DM me with your portfolio. If we're a good fit, I'll send over an NDA and we can discuss details.

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