Senior Cinematographer / Real-Time Camera Designer (Unreal Engine)
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
● Build dynamic camera systems in Unreal using Blueprints.
● Implement multi-cam logic, POV shifts, camera rails, and reactive framing.
● Integrate cameras with animation, lighting, AI events, and gameplay triggers.
● Help define the visual grammar of interactive, AI-driven scenes.
**Qualifications**
● Strong Unreal Engine Blueprint experience.
● Deep understanding of cinematography, blocking, and camera language.
● Comfort working in real-time virtual production environments.
● Bonus: virtual production, live broadcast, or sequencer-heavy experience.
**How to Apply**
Send a short intro, portfolio, or demo reel, and relevant experience to matthew@kost.ai with the subject line: “Fermata – [Role Title]”