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RAREprogramming

Senior Enemy AI Engineer (Behavior Systems)

Unreal Source #salary-jobs

North America, South America, or EuroperemotePosted 1 month ago

// REQUIRED SKILLS

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// JOB DESCRIPTION

**Responsibilities**

  • Design modular AI architecture with independent layers
  • Translate psychological and abstract behavior concepts into gameplay logic
  • Implement complex state-driven and rule-driven enemy behaviors
  • Ensure deterministic behavior during cutscenes and scripted moments
  • Build anti-exploit systems using delays, hysteresis, and cooldowns
  • Сollaborate closely with game design on behavior tuning and edge cases
  • **Qualifications**

    Enemy AI architecture supporting complex behavior combinations

    Finite State Machines and/or Behavior Trees with custom extensions

    AI perception systems with explicit sensor separation

    LOS and FOV systems with dynamic modifiers

    Debuggable and inspectable AI systems with clear states and transitions

    **How to Apply**

    https://forms.gle/i1ygzSK654VGmrTs8

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