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Senior Level Designer / Environment Artist

Unreal Source #freelance-jobs

RemoteremotePosted 7 days ago

// REQUIRED SKILLS

unreal3dblendermayaar
// JOB DESCRIPTION

**Responsibilities**

Design and build large-scale, real-world environments in Unreal Engine 4 for a train simulation project. Use LiDAR, GIS, and real-world reference data to achieve high accuracy in terrain, track alignment, and surrounding infrastructure. Develop and implement systems using Blueprints to support gameplay, triggers, and interactions. Collaborate with developers to integrate assets, lighting, and simulation systems. Interpret technical and engineering documents to ensure realism. Optimize levels for performance while maintaining visual fidelity. Troubleshoot, iterate, and refine environments to meet strict quality standards.

**Qualifications**

Expert-level experience in Unreal Engine 4 (level design, world composition, lighting, optimization). Strong proficiency in Blueprints (required). Proven experience working with LiDAR, GIS, or real-world datasets. Demonstrated ability to replicate real-world environments with high accuracy. Strong understanding of performance optimization and large-scale environments. Ability to read and apply technical/engineering documentation. Excellent problem-solving skills and attention to detail. Ability to work independently at a high level. Bonus: 3D modeling/texturing skills (Blender, Maya, etc.) and prior simulation or train-related experience. Must sign NDA.

**How to Apply**

Email Brooklynboundtrain@gmail.com

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