Senior Software Engineer - Engine
Unreal Source #salary-jobs
// REQUIRED SKILLS
**Responsibilities**
-Be the primary owner of rendering and performance features
-Work well within Unreal's existing technology and best practices to achieve results
-Understand or be willing to specialize in modern rendering pipelines and GPU/CPU performance considerations
-Develop pipeline safeguards to ensure assets are made efficiently and with performance in mind
-Provide tools, guidelines and and best practices on Unreal PCG usage
-Provide tooling and accessible engine diagnostics that support Tech Art in building efficient pipelines
-Be the champion of performance best practices
-Translate customer stories into actionable technical plans
-Provide critical feedback (quantitative as well as qualitative) to the creative teams
**Qualifications**
Experience with Engine or Core Technology development, preferably on multiple well performing shipped titles
Strong 3D math foundation
Strong C++, OO, and architecture skills
Understanding of the RPG genre and willingness to engage with the creative team
Great communication skills
One or more of the following:
Passion for rendering pipelines and willingness to engage with new technologies
Experience working on or extending Engine rendering systems (materials, shaders, lighting, streaming, LODs, etc.)
Experience improving asset pipelines, data validation, or build-time safeguards
Experience with performance optimization and profiling (CPU, GPU, memory, streaming)
Experience developing diagnostic tools, debug visualizations, or telemetry
Experience developing rendering features that support Gameplay
Experience working with GPU debugging and profiling tools (RenderDoc, PIX, Unreal GPU Visualizer, etc.)
Experience shipping titles for the PC platform
Deep expertise in Engine level development not mentioned above
**How to Apply**
https://www.careers-page.com/thought-pennies/job/RYVXXYRX
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