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Steam Frame Porting Developer — Plastic Battlegrounds

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RemoteremotePosted 1 month ago

// REQUIRED SKILLS

unrealc++vrar
// JOB DESCRIPTION

**Responsibilities**

**Must currently have access to a Steam Frame development unit or compatible Steam Frame hardware.**

Your job is to use your Steam Frame to port Plastic Battlegrounds, our already published VR title, to Steam Frame.

Work with our existing Unreal Engine 4.27 project to get the game running reliably on Steam Frame hardware. Responsibilities include platform integration, build/deployment setup, troubleshooting compatibility issues, performance optimization, input/controller support, and testing directly on Steam Frame hardware.

The goal is a functional, optimized Steam Frame build that preserves the gameplay and feel of the existing version.

**Qualifications**

**Must currently have access to a Steam Frame development unit or compatible Steam Frame hardware.**

Strong Unreal Engine experience, preferably UE4/UE4.27. Comfortable debugging platform-specific issues, profiling performance, working with C++ and Blueprints, and independently taking an existing project from initial hardware bring-up through a stable playable build.

Experience with SteamVR/OpenXR, standalone VR optimization, or porting existing VR titles to new hardware is a major plus.

Send your experience and portfolio if you have one and mention that you have a Steam Frame. Looking forward to chatting!

**How to Apply**

simulatedmindsinc@gmail.com

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Application deadline: November 22, 2026

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