Stylized Post-Processing / Shader Artist
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
Work with me to develop my painterly horror game's "look". Assets are already modeled and textured, YOUR main goal will be to:
-Bring my game's visual identity about by creating/implementing stylized shaders/post-processing.
What I really want from this is someone who can ADD TO our already-painterly look & textures, and use their own expertise to create unique and striking visuals.
Let's make it OOZE style.
-Keep things performant! Any solutions or pipeline should keep in-game optimization in mind (though we can let loose for trailers/screenshots).
**Qualifications**
-Artistic flair, first and foremost.
-Solid command of color.
-Experience creating bespoke shaders/Post-processing setups or pipelines.
-Fluent English speaker.
**How to Apply**
Send your PORTFOLIO through DM's, along with any questions you might have. I'll send more info to those with promise.
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Application deadline: November 22, 2026