Tech Art/Implementer [UX is Fine]
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
At UX is Fine, we believe tech art and implementation is a craft. This role is for a hands-on creative technologist who can take an art vision and make it real in engine—figuring out how to achieve the best fidelity given the limitations, and sometimes pushing past them.
Someone who can deliver end-to-end game UI—from visual design to animation, shaders, and in-engine implementation. Someone who understands that great UI lives in the details: the motion, the materials, the feel.
**Qualifications**
Someone who can deliver end-to-end game UI—from visual design to animation, shaders, and in-engine implementation. Someone who understands that great UI lives in the details: the motion, the materials, the feel.
We're looking for experience with Unreal Engine, UMG, Blueprint, Common UI, and MVVM. Comfort with shaders, materials, and applying material-driven effects to UI elements. Familiarity with Niagara systems and UMG Animation. Strong Figma skills on the design side.
Someone who may not check every box—yet. But who is already shipping UI that looks and feels intentional, and who is hungry to keep growing.
**How to Apply**
www.talentisfine.com