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RAREprogramming

Technical Animator

Crown of Ashes (Indie MMORPG)

RemoteremotePosted 1 month ago

// REQUIRED SKILLS

c++ar
// JOB DESCRIPTION

**Responsibilities**

Responsibilities:

- Configure Twin Dagger stance in GASP + Dynamic Additive Overlay (DAO) system

- Set up Pose Search Databases (PSD), Schemas (PSS), and Chooser Tables (CHT) for dagger locomotion

- Create combat montages: 2 basic attacks, 12 skill montages, dodge montages, hit reacts, deaths

- Place Hit Frame notify states on attack montages (damage windows)

- Polish combat feel: blend in/out, play rates, smooth transitions

- Create Widget Blueprints from existing C++ parent classes (SkillBar, PlayerFrame, TargetFrame, HUD)

- Weapon mesh attachment on sockets

**Qualifications**

Qualifications:

- Strong experience with UE5 Animation Blueprints and Montages

- **Experience with GASP (Game Animation Sample Project) or Motion Matching / Pose Search

- Familiarity with DAO (Dynamic Additive Overlay)**

- Comfortable working with C++ parent classes and creating child Blueprints

- Experience with UMG widget creation

- Understanding of action combat systems (Throne & Liberty, Tera, WildStar style)

- 332 animations already retargeted and ready — this is integration/config work, not animation creation

**How to Apply**

DM me with your portfolio or examples of GASP/Motion Matching work, no portfolio = no answer

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