Technical Animator
Crown of Ashes (Indie MMORPG)
// REQUIRED SKILLS
**Responsibilities**
Responsibilities:
- Configure Twin Dagger stance in GASP + Dynamic Additive Overlay (DAO) system
- Set up Pose Search Databases (PSD), Schemas (PSS), and Chooser Tables (CHT) for dagger locomotion
- Create combat montages: 2 basic attacks, 12 skill montages, dodge montages, hit reacts, deaths
- Place Hit Frame notify states on attack montages (damage windows)
- Polish combat feel: blend in/out, play rates, smooth transitions
- Create Widget Blueprints from existing C++ parent classes (SkillBar, PlayerFrame, TargetFrame, HUD)
- Weapon mesh attachment on sockets
**Qualifications**
Qualifications:
- Strong experience with UE5 Animation Blueprints and Montages
- **Experience with GASP (Game Animation Sample Project) or Motion Matching / Pose Search
- Familiarity with DAO (Dynamic Additive Overlay)**
- Comfortable working with C++ parent classes and creating child Blueprints
- Experience with UMG widget creation
- Understanding of action combat systems (Throne & Liberty, Tera, WildStar style)
- 332 animations already retargeted and ready — this is integration/config work, not animation creation
**How to Apply**
DM me with your portfolio or examples of GASP/Motion Matching work, no portfolio = no answer