Technical Animator for Game Project
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
I’m looking for someone I can rely on to take animation tasks from setup to final delivery without needing constant supervision. these are a couple of requirements for what we will be working on long term,though the budget may be minimal so don't apply if you're looking for high pay.
• Creating and polishing 3D character animations for game project
• Rigging and skinning characters when required
• Fixing weight painting, deformation, and rigging issues
• Working with existing rigs and skeletons
• Working with humanoid and non-humanoid characters
• Retargeting animations when needed
• Preparing and exporting clean, game-ready FBX files
• Following animation references and project specifications
• Making revisions based on feedback
• Delivering clean, organized files on time
**Qualifications**
• Good understanding of animation fundamentals, especially timing, spacing, weight, anticipation, and believable movement
• Able to adjust animation based on the character's proportions, personality, and weight
• Able to create clean, natural-looking movement rather than simply keyframing poses
you have en edge if you can handle unreal blueprints and handle animation imports in unrela and fix anim issues in unreal, though not 100% necessary but still
**How to Apply**
Send a DM to Shadow Prime
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Application deadline: November 22, 2026