HOMEJOBSTECHNICAL ANIMATOR FOR GAME PROJECT
BACK TO ALL JOBS
RAREprogramming

Technical Animator for Game Project

Unreal Source #freelance-jobs

RemoteremotePosted 1 month ago

// REQUIRED SKILLS

unreal3dar
// JOB DESCRIPTION

**Responsibilities**

I’m looking for someone I can rely on to take animation tasks from setup to final delivery without needing constant supervision. these are a couple of requirements for what we will be working on long term,though the budget may be minimal so don't apply if you're looking for high pay.

• Creating and polishing 3D character animations for game project

• Rigging and skinning characters when required

• Fixing weight painting, deformation, and rigging issues

• Working with existing rigs and skeletons

• Working with humanoid and non-humanoid characters

• Retargeting animations when needed

• Preparing and exporting clean, game-ready FBX files

• Following animation references and project specifications

• Making revisions based on feedback

• Delivering clean, organized files on time

**Qualifications**

  • Animation
  • Rigging (manual and control rig too)
  • Skinning/weight painting
  • Game-ready FBX/export
  • Can work independently from a brief
  • • Good understanding of animation fundamentals, especially timing, spacing, weight, anticipation, and believable movement

    • Able to adjust animation based on the character's proportions, personality, and weight

    • Able to create clean, natural-looking movement rather than simply keyframing poses

    you have en edge if you can handle unreal blueprints and handle animation imports in unrela and fix anim issues in unreal, though not 100% necessary but still

    **How to Apply**

    Send a DM to Shadow Prime

    Want more jobs like this?

    Get weekly indie game dev jobs delivered to your inbox. No spam.

    Ready to Apply?

    Application deadline: November 22, 2026

    LOGIN TO APPLY