Technical Artist – Character Rigging & Gameplay Interactions | Indie Game
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
Looking for a Technical Artist specializing in character rigging and animation systems for an indie game built in Unreal Engine 5.6.
Building fully functional character rigs for non-humanoid characters.
Setting up, integrating, and adjusting animations in Animation Blueprints and State Machines.
Creating and implementing character mechanics and interactions.
Creating interactive objects, obstacles, triggers, and gameplay elements that characters can interact with.
Setting up interactions between characters.
Adjusting character rigs, animations, and mechanics to work correctly with interactive environments.
Working closely with the animation artist to implement animations correctly and ensure they work with the game's mechanics.
Troubleshooting and refining character movement, animation, and interaction systems.
The ideal candidate should be comfortable taking a character from rigging → animation integration → fully working in-game character.
(4 hours/day) Compensation: $13/hour ~ 4 hours/day
**Qualifications**
Strong experience with Unreal Engine 5, preferably UE 5.6.
Strong character rigging experience, particularly with non-humanoid characters.
Good understanding of animation principles and animation systems.
Experience working with FK/IK.
Strong knowledge of Animation Blueprints and State Machines.
Strong Blueprints knowledge.
Ability to create gameplay interactions using Blueprints.
Experience creating interactive objects, triggers, obstacles, and character-to-character interactions.
Comfortable collaborating with an animation artist and translating animations into functional gameplay systems.
C++ knowledge is a plus and may be required for certain systems.
Ability to independently troubleshoot and complete technical character/gameplay tasks.
**How to Apply**
Please send your portfolio/reel DM
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Application deadline: November 22, 2026