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Technical Artist

Unreal Source #freelance-jobs

remoteremotePosted 2 months ago

// REQUIRED SKILLS

vfxshaderar
// JOB DESCRIPTION

**Responsibilities**

->Develop and maintain stylized VFX systems for abilities and combat feedback

->Define and enforce visual language (color, shape, timing) for gameplay clarity

->Create and optimize materials, shaders, and Niagara systems

->Ensure frame-accurate VFX triggering aligned with gameplay events

->Monitor and optimize performance (particles, shaders, overdraw)

->Build tools and workflows to support art production efficiency

->Implement and maintain readability systems (team colors, indicators, telegraphs)

->Debug and resolve visual and technical issues across the pipeline

**Qualifications**

Must know how to deliver eye pleasing vfx effects and must be very gameplay readable

**How to Apply**

DM me your portfolio or email me your work at siddhantbhati@gmail.com

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