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RAREprogramming

Technical Artist

Arkwiz

Norway (remote)remotePosted 24 days ago

// REQUIRED SKILLS

unrealshaderpcar
// JOB DESCRIPTION

**Responsibilities**

We're looking for a technical artist/generalist to help us continue building Geos, our procedurally generated tool for architects, engineers and planners.

As an Unreal Engine Generalist you're able to tackle a wide variety of tasks, ranging from setting up PCG on the GPU and optimizing performance, to handling data flows where JSON data dictates where generative content will spawn at runtime.

You probably will not have direct experience in every domain, but you have a broad and solid foundation that allows you to get up and running fast.

If you like building tools and putting together workflows, and enjoy a varied and challenging assortment of tasks, this job is for you.

Visit our page linked at the bottom to learn more about us and our product!

**Qualifications**

These areas are a huge plus:

  • PCG
  • Data and asset pipelines
  • Procedural techniques
  • Materials, shaders
  • Interactive systems
  • Cloud-based workflows
  • Automation
  • **How to Apply**

    Visit https://www.arkwiz.no/joinus

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