Technical Artist - Onsite
Unreal Source #salary-jobs
// REQUIRED SKILLS
**Responsibilities**
-Pipeline & Tool Development:
Design, implement, and maintain custom tools and pipelines (using Python and Blueprints) to streamline the asset workflow from DCC apps (Maya/Blender/Houdini) into Unreal Engine.
-Shader & Material Creation:
Develop complex, optimized Master Materials and specialized shaders (HLSL) for environments, characters, and VFX.
-Performance & Optimization:
Lead the profiling and optimization efforts using Unreal Insights and GPU Visualizer. You will manage draw calls, memory footprints, and LOD strategies to hit target frame rates on [Target Platforms, e.g., PC/PS5/Xbox].
-Lighting & Rendering:
Work closely with Lighting Artists to implement advanced rendering features such as Lumen, Nanite, and ray-tracing features while maintaining performance.
-Technical Animation:
Oversee the integration of skeletal meshes, rigging standards, and procedural animation systems like Control Rig and Physicalized Animation.
-Collaboration:
Act as a "translator" between artists and programmer
**Qualifications**
Shipped Experience:
Must have shipped at least one commercial title on PC or Console (AA or AAA) in a Technical Artist capacity.
Unreal Engine Expertise:
Professional-level mastery of Unreal Engine (UE5 preferred), including Blueprints, Material Editor, Niagara, and Sequencer.
Portfolio:
A portfolio demonstrating technical problem-solving, custom tools, shader work, and optimized real-time environments.
**How to Apply**
Please fill out this form or DM: https://forms.gle/xAzsnNG5UXJD3EwQ6