HOMEJOBSTECHNICAL ARTIST - ONSITE
BACK TO ALL JOBS
RAREprogramming

Technical Artist - Onsite

Unreal Source #salary-jobs

Lahore, PakistanremotePosted 9 days ago

// REQUIRED SKILLS

unrealpythonvfxshaderblendermayapcconsolear
// JOB DESCRIPTION

**Responsibilities**

-Pipeline & Tool Development:

Design, implement, and maintain custom tools and pipelines (using Python and Blueprints) to streamline the asset workflow from DCC apps (Maya/Blender/Houdini) into Unreal Engine.

-Shader & Material Creation:

Develop complex, optimized Master Materials and specialized shaders (HLSL) for environments, characters, and VFX.

-Performance & Optimization:

Lead the profiling and optimization efforts using Unreal Insights and GPU Visualizer. You will manage draw calls, memory footprints, and LOD strategies to hit target frame rates on [Target Platforms, e.g., PC/PS5/Xbox].

-Lighting & Rendering:

Work closely with Lighting Artists to implement advanced rendering features such as Lumen, Nanite, and ray-tracing features while maintaining performance.

-Technical Animation:

Oversee the integration of skeletal meshes, rigging standards, and procedural animation systems like Control Rig and Physicalized Animation.

-Collaboration:

Act as a "translator" between artists and programmer

**Qualifications**

Shipped Experience:

Must have shipped at least one commercial title on PC or Console (AA or AAA) in a Technical Artist capacity.

Unreal Engine Expertise:

Professional-level mastery of Unreal Engine (UE5 preferred), including Blueprints, Material Editor, Niagara, and Sequencer.

Portfolio:

A portfolio demonstrating technical problem-solving, custom tools, shader work, and optimized real-time environments.

**How to Apply**

Please fill out this form or DM: https://forms.gle/xAzsnNG5UXJD3EwQ6

Ready to Apply?

LOGIN TO APPLY