Technical Environment Artist
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
Develop intuitive PCG workflows for procedural biome creation.
Implement dynamic, biome-driven landscape using Voxel plugin and integrated version of PCGBiomeCore.
Performant and dense scattering for things like moss, lichen, pebbles and rocks.
Utilize Data Tables and Data Assets effectively to drive PCG parameters.
Create optimized and reusable subgraphs for streamlined artist use.
Ensure intuitive PCG tools, clear documentation, and artist-friendly integration.
**Qualifications**
Strong expertise with Unreal Engine 5 Procedural Content Generation (PCG) tools.
Proven ability to create dynamic, biome-driven procedural environments.
Experience optimizing PCG workflows for performance and scalability.
Proficient in creating intuitive PCG subgraphs and utilizing Data Assets/Tables/Blueprints.
Excellent communication skills and experience collaborating closely with artists and designers.
Experience with Voxel plugin is a plus.
Must have portfolio / examples of previous work and relevant work experience
Expert in building large detailed off-road (forests, meadows, trails, rocky landscapes) terrains with an excellent eye for realism.
**How to Apply**
Email at: contact@spectral-labs.com