Technical Sound Designer / Audio Implementer
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
• Create new SFX for weapons, enemies, abilities, UI, and environments
• Improve, replace, and balance existing game audio
• Work directly inside our existing FMOD project and Unreal Engine integration
• Implement audio events, parameters, and help improve overall game audio quality
• Source, modify, and integrate audio assets when appropriate
• Work closely with the team to iterate quickly and improve player feedback
**Qualifications**
• Experience with Unreal Engine
• Experience with FMOD implementation and workflows
• Ability to work inside existing projects and pipelines
• Strong understanding of action game audio, combat feedback, and mixing
• Comfortable creating new sounds and improving existing audio
• Understanding of multiplayer audio implementation and replication workflows
• Experience debugging networked audio issues is a strong plus
**How to Apply**
Please send: • Portfolio / demo reel • Previous projects or shipped titles • Hourly rate or pricing structure • Whether you have experience working inside existing FMOD projects • Discord username or preferred contact method Please contact: Email: kali@metazooie.com We will likely begin with a paid test task before moving into larger work.
Want more jobs like this?
Get weekly indie game dev jobs delivered to your inbox. No spam.