UE 5.8 UI Designer
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
Budget: $1000
We’re looking for a talented UI/Widget Designer who lives and breathes Unreal Engine 5.8 to help craft the player-facing interface for OSP Defense.
In OSP Defense, every turret, gun, ability, and upgrade is represented as a playing card. The entire progression and loadout experience revolves around collecting, upgrading, and slotting these cards. Players can infuse any asset into any other asset to make it stronger — creating deep combinatorial systems.
We want the UI to feel like a premium, tactile TCG experience. Think the satisfying card handling and slotting feel of Magic: The Gathering or Hearthstone, but built natively in Unreal Engine widgets and fully integrated into a real-time action game.
Card inventory systems (browsing, sorting, filtering, inspecting)
Loadout / deck-building interfaces
Card infusion / combination UI flows
Drag-and-drop, slotting, and visual feedback for cards
Card detail views, tooltips, and upgrade previews
**Qualifications**
Must-have:
Strong, recent experience building polished UIs in Unreal Engine 5 (preferably 5.5+)
Deep familiarity with UMG / Common UI / Widget Blueprints
Proven ability to create tactile, satisfying card/inventory interactions
Strong visual design sense — composition, hierarchy, motion, feedback
Ability to work from existing art direction and maintain consistency
Nice-to-have:
Experience with card game or inventory-heavy UIs (TCG, RPG inventory, deckbuilders)
Knowledge of CommonUI, Enhanced Input for UI, or slate
Ability to prototype interactions quickly
Familiarity with performance considerations for complex widget hierarchies
**How to Apply**
DM me on Discord
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Application deadline: November 22, 2026