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UE4SS C++ Mod Developer — UE5 Server Performance Optimization

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RemoteremotePosted 1 month ago

// REQUIRED SKILLS

c++vrar
// JOB DESCRIPTION

**Responsibilities**

Build a UE4SS C++ mod (CppUserModBase) for a UE5 dedicated server running on Wine/Proton. The mod needs to manage actor dormancy at runtime to reduce replication load at 300+ players. Includes on_update() game thread callbacks, raw memory writes to actor properties, and RegisterPreHook with Cancel() for function interception. We've already done the research and profiling — need someone who can build the C++ mod. (The Isle Evrima)

**Qualifications**

Experience building UE4SS C++ mods (not just Lua). Understanding of UE5 replication and NetDormancy. Comfortable with cmake, raw pointers, and memory offsets. Bonus: RedpointEOS, Wine/Proton modding, or Ghidra RE experience.

**How to Apply**

DM me with examples of UE4SS C++ mods you've built.

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