UE5 Iris Replication Expert — Server Performance Investigation
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
We run a 300-player The Isle: Evrima dedicated server. The game uses Iris (Epic's experimental replication system) embedded in RedpointEOS. We've traced the entire Iris replication pipeline in Ghidra and confirmed that PushModel is architecturally disabled when Iris is active — the tracking registry is permanently NULL. Every actor is dirty every tick, creating an O(n²) replication cost. We've captured 81 spikes on production confirming Dirty always equals Connection count.
**Qualifications**
**What We've Already Done:**
E5 replication (all dead code)
**What We Need:**
Someone with hands-on Iris experience who can help us understand:
**How to Apply**
DM me with your Iris experience or your suggestions
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