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Unreal Engine 5 Blueprint Programmer (Revenue Share) – Ilardeus Studio LLC

Unreal Source #rev-share-jobs

Remote / WorldwideremotePosted 2 months ago

// REQUIRED SKILLS

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// JOB DESCRIPTION

**Responsibilities**

Implement gameplay, interaction, and inspect systems using Unreal Engine 5 Blueprints

Work on Episode 2 implementation, following the systems and rules established in Episode 1

Handle progression logic, sequencing, and player state management

Support level transitions and cinematic flow

Execute features strictly from the existing GDD (no system redesign)

Collaborate closely with the director in a small, focused team

**Qualifications**

Strong Unreal Engine 5 experience with Blueprint-based development

Solid understanding of gameplay systems and interaction logic

Ability to work from a locked GDD and follow defined implementation boundaries

Prior Unreal Engine work required (portfolio, videos, prototypes, or shipped projects)

Comfortable working independently and communicating clearly

Not suitable for beginners or training-from-scratch

**How to Apply**

How to apply Email info@ilardeusstudio.com with: A short introduction and your timezone Your Unreal Engine Blueprint experience Links to relevant work (portfolio, videos, prototypes, shipped projects if available) Your realistic weekly availability in hours Important: This is an execution-focused role. Applicants seeking creative ownership, system redesign, or open-ended ideation should not apply. Expected commitment is ~5–10 hours per week. Compensation is revenue share, discussed privately.

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