Unreal Engine 5 Blueprint Programmer (Revenue Share) – Ilardeus Studio LLC
Unreal Source #rev-share-jobs
// REQUIRED SKILLS
**Responsibilities**
Implement gameplay, interaction, and inspect systems using Unreal Engine 5 Blueprints
Work on Episode 2 implementation, following the systems and rules established in Episode 1
Handle progression logic, sequencing, and player state management
Support level transitions and cinematic flow
Execute features strictly from the existing GDD (no system redesign)
Collaborate closely with the director in a small, focused team
**Qualifications**
Strong Unreal Engine 5 experience with Blueprint-based development
Solid understanding of gameplay systems and interaction logic
Ability to work from a locked GDD and follow defined implementation boundaries
Prior Unreal Engine work required (portfolio, videos, prototypes, or shipped projects)
Comfortable working independently and communicating clearly
Not suitable for beginners or training-from-scratch
**How to Apply**
How to apply Email info@ilardeusstudio.com with: A short introduction and your timezone Your Unreal Engine Blueprint experience Links to relevant work (portfolio, videos, prototypes, shipped projects if available) Your realistic weekly availability in hours Important: This is an execution-focused role. Applicants seeking creative ownership, system redesign, or open-ended ideation should not apply. Expected commitment is ~5–10 hours per week. Compensation is revenue share, discussed privately.