Unreal Engine 5 Developer (Blueprints / Data-Driven Dialogue Prototype) Independent project (Education / Simulation) Private Investigator–led training prototype (Not a traditional game studio)
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
(Note: I have a more detailed doc sharing what I'm looking for just let me know where you'd like me to send it.)
Set up a simple Unreal Engine 5 project focused on branching, choice-driven dialogue
Implement a data-driven dialogue system using Data Tables (not hard-coded Blueprint logic)
Create Blueprint logic that reads dialogue data and drives:
dialogue flow
player choices
branching paths and endings
Build a basic text-only dialogue UI with clickable options
Configure a small scene with:
first-person camera
one stationary NPC (default UE mannequin)
Ensure the system is:
cleanly structured
easy to extend
future-proof for later MetaHuman use
Provide a clean handoff with light documentation or comments explaining how to:
add dialogue rows
add branches/endings
swap the character later
Budget range is ~$600–$950 USD, paid by milestones (open to discussion).
I’m also happy to: share a detailed written project brief, Would love to have a chat to clarify and answer questions
**Qualifications**
Required / Strongly Preferred
Experience with Unreal Engine 5.x
Comfort working in Blueprints
Familiarity with Data Tables or data-driven systems
Ability to explain structure clearly to someone new to Unreal
Nice to Have (Not Required)
Experience building dialogue or narrative systems
Familiarity with MetaHuman (for possible future stages)
Prior prototype or tools-style work (not necessarily shipped games)
**How to Apply**
Please DM me with: A short summary of your Unreal experience Any relevant examples (screenshots, GitHub, videos, prototypes, etc.) Your estimated timeline Your preferred payment structure