HOMEJOBSUNREAL ENGINE 5 DEVELOPER (BLUEPRINTS / DATA-DRIVEN DIALOGUE PROTOTYPE) INDEPENDENT PROJECT (EDUCATION / SIMULATION) PRIVATE INVESTIGATOR–LED TRAINING PROTOTYPE (NOT A TRADITIONAL GAME STUDIO)
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Unreal Engine 5 Developer (Blueprints / Data-Driven Dialogue Prototype) Independent project (Education / Simulation) Private Investigator–led training prototype (Not a traditional game studio)

Unreal Source #freelance-jobs

Remote (Anywhere)remotePosted 1 month ago

// REQUIRED SKILLS

unrealpcar
// JOB DESCRIPTION

**Responsibilities**

(Note: I have a more detailed doc sharing what I'm looking for just let me know where you'd like me to send it.)

Set up a simple Unreal Engine 5 project focused on branching, choice-driven dialogue

Implement a data-driven dialogue system using Data Tables (not hard-coded Blueprint logic)

Create Blueprint logic that reads dialogue data and drives:

dialogue flow

player choices

branching paths and endings

Build a basic text-only dialogue UI with clickable options

Configure a small scene with:

first-person camera

one stationary NPC (default UE mannequin)

Ensure the system is:

cleanly structured

easy to extend

future-proof for later MetaHuman use

Provide a clean handoff with light documentation or comments explaining how to:

add dialogue rows

add branches/endings

swap the character later

Budget range is ~$600–$950 USD, paid by milestones (open to discussion).

I’m also happy to: share a detailed written project brief, Would love to have a chat to clarify and answer questions

**Qualifications**

Required / Strongly Preferred

Experience with Unreal Engine 5.x

Comfort working in Blueprints

Familiarity with Data Tables or data-driven systems

Ability to explain structure clearly to someone new to Unreal

Nice to Have (Not Required)

Experience building dialogue or narrative systems

Familiarity with MetaHuman (for possible future stages)

Prior prototype or tools-style work (not necessarily shipped games)

**How to Apply**

Please DM me with: A short summary of your Unreal experience Any relevant examples (screenshots, GitHub, videos, prototypes, etc.) Your estimated timeline Your preferred payment structure

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