**Responsibilities**
Design and develop levels for STATIC, a first-person psychological survival-horror game in Unreal Engine 5.
You will be responsible for:
Creating level blockouts and developing them into polished playable environments.Designing player flow, exploration routes, objectives, puzzles and horror encounters.Building tension through layout, pacing, visibility, lighting, sound and environmental storytelling.Guiding the player naturally using composition, landmarks and environmental cues.Handling set dressing, lighting and atmospheric presentation using existing asset packs.Implementing basic Blueprint events, triggers, scripted sequences and gameplay interactions.Testing and iterating on levels based on gameplay feedback.Maintaining organised, optimised and production-ready Unreal Engine levels.**Qualifications**
Strong experience with level design in Unreal Engine 5.Portfolio showing playable level-design work, preferably horror, survival or narrative environments.Good understanding of player flow, pacing, sightlines, composition and environmental storytelling.Experience with Unreal Engine lighting, Lumen, post-processing and atmospheric effects.Comfortable working with Blueprints, triggers, Level Sequences and basic gameplay scripting.Ability to create strong blockouts before focusing on visual polish.Able to work independently while following the game’s creative direction.Horror-game experience, environment-art skills and optimisation knowledge are strong advantages.We are looking for someone who understands that horror level design is not simply decorating an environment. Every room, corridor, reveal and encounter should have a clear purpose in controlling what the player sees, feels and expects.
**How to Apply**
Dm on discord