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Unreal Engine 5 Networking / Dedicated Server Performance Consultant (UE Multiplayer Infrastructure)

Unreal Source #freelance-jobs

RemoteremotePosted 1 month ago

// REQUIRED SKILLS

unrealc++multiplayervrar
// JOB DESCRIPTION

**Responsibilities**

We are looking for a highly experienced Unreal Engine 5 networking / replication specialist to help diagnose and optimize severe server-side replication bottlenecks in a large-scale dedicated multiplayer environment in The Isle Evrima.

The project involves a live Unreal Engine 5 dedicated server (survival MMO-style architecture) running at high concurrency. We are experiencing structural replication and network pipeline saturation that appears to originate in TickFlush / NetDriver / replication serialization rather than gameplay logic or CPU constraints.

**Qualifications**

Strong experience with Unreal Engine 4/5 networking architecture

Deep understanding of replication systems (NetDriver, Replication Graph, TickFlush)

Experience optimizing large-scale multiplayer or dedicated server performance

Familiarity with actor relevancy systems and dormancy behavior

Knowledge of replication bandwidth optimization and serialization costs

Experience debugging server-side performance using Unreal Insights or native tooling

C++ engine-level experience (preferred or required)

Experience with high-player-count or MMO-like server architectures (strong plus)

Experience with The Isle Evrima Framework

**How to Apply**

Please apply with: A short summary of your Unreal Engine networking / replication experience Examples of multiplayer or dedicated server optimization work you’ve done Any experience with Replication Graph, NetDriver optimization, or large-scale UE servers Your availability for short-term consulting (5–20 hours initial engagement preferred) We are specifically looking for someone comfortable working at engine-level replication architecture, not general gameplay or blueprint development.

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