Unreal Engine Cinematic & Promotional Artist
Unreal Source #salary-jobs
// REQUIRED SKILLS
**Responsibilities**
We are looking for a UE5 Cinematic & Promotional Artist who specializes in Unreal Engine lighting, scene creation, character reveals, and promotional content using our existing game assets.
The role will involve creating high-quality promotional visuals and cinematic scenes designed to attract and engage early users. This includes combat renders featuring two or three characters, character showcases, environmental shots, cinematic sequences, and other promotional content created directly inside Unreal Engine 5.8.
You will work with our existing game environments, characters, animations, and other assets through Plastic SCM, ensuring that all promotional content remains visually consistent.
**Qualifications**
Key Areas of Expertise:
Unreal Engine 5.8 lighting and scene composition
Cinematic environment setup and presentation
Character reveals and showcases scenes.
Combat sequences featuring two or more characters
High-quality promotional renders and short cinematic clips
Camera composition, lighting, VFX, and overall visual polish setup
Working directly with existing game assets in Unreal Engine
Setting up and adjusting character textures and materials when required
Adding and configuring physics for characters and relevant assets
Preparing scenes and assets for high-quality promotional renders
Experience with plastic SCM is preferred but not necessary
**How to Apply**
DM me with your LinkedIn, Twitter/X, CV, or ArtStation portfolio. Applications without a portfolio will not be considered.
Want more jobs like this?
Get weekly indie game dev jobs delivered to your inbox. No spam.
Ready to Apply?
Application deadline: November 30, 2026