**Responsibilities**
Develop and implement animation systems and tools within Unreal Engine.Integrate and optimise MetaHuman assets for various projects.Implement advanced character manipulation techniques, including rigging, skinning, and IK/FK systems.Collaborate closely with animators, character artists, and technical artists to ensure seamless workflows and high-quality outputs.Optimise character performance and visual fidelity across different platforms.Troubleshoot and debug complex animation and character-related issues.Stay up-to-date with the latest Unreal Engine features and industry best practices in animation and character development.**Qualifications**
Required Skills and Qualifications:
Proven experience as an Unreal Engine Engineer, with a strong portfolio showcasing animation, MetaHuman, and character manipulation projects.Expertise in Unreal Engine's animation systems, including Animation Blueprints, Montage, and Sequencer.Strong understanding of character rigging, skinning, and retargeting principles.Proficiency in working with MetaHuman Creator and integrating MetaHuman assets into Unreal Engine.Experience with character physics and cloth simulation.Solid understanding of C++ programming and Blueprint visual scripting within Unreal Engine.Ability to work independently and as part of a collaborative team.Excellent problem-solving and communication skills.Preferred Qualifications:
Experience with blend shape creation.Familiarity with motion capture data processing and integration.Knowledge of performance capture tools and workflows.Experience with real-time VFX for characters.**How to Apply**
https://www.linkedin.com/jobs/view/4286661498