HOMEJOBSUNREAL ENGINE GAMEPLAY ENGINEER – RESONANT Q (INDEPENDENT STUDIO, EPIC MEGAGRANT RECIPIENT)
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Unreal Engine Gameplay Engineer – Resonant Q (Independent Studio, Epic MegaGrant Recipient)

Unreal Source #rev-share-jobs

RemoteremotePosted 28 days ago

// REQUIRED SKILLS

unrealc++multiplayerar
// JOB DESCRIPTION

**Responsibilities**

• Develop core gameplay technology for a cosmic-horror survival shooter

• Build systems alongside an experienced team (AAA producer and CTO, Silent Hill artist, Warhammer 40K narrative designer)

• Implement and expand systems using Unreal GAS (Gameplay Ability System)

• Design and develop inventory and survival systems (resource management, extraction loop, item logic)

• Improve and stabilize multiplayer / replication architecture

• Optimize performance and scalability (UE5, Lumen/Nanite targets)

• Contribute to vertical slice milestone for funding

**Qualifications**

• Strong Unreal Engine experience (C++ required, Blueprint proficiency expected)

• Experience working with GAS

• Experience building inventory or survival-style systems

• Experience working with GASP , locomotion or motion matching systems

• Solid understanding of replication / multiplayer fundamentals

• Preferably experienced with AI systems (Behavior Trees, EQS, combat logic)

• Comfortable working in an early-stage, high-ownership environment

• Shipped title experience preferred

**How to Apply**

DM with: • Short introduction • Portfolio / GitHub • Description of relevant system work (GAS / inventory / AI / multiplayer) • Weekly availability Revenue share structure discussed individually based on contribution level.

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