Unreal Engine Technical Artist / Generalist
Arkwiz
// REQUIRED SKILLS
**Responsibilities**
Video about this position:
https://youtu.be/aQz6lwyju3A
Own the interactive side of Geos, Arkwiz's 3D visualization platform built on Unreal Engine
Develop PCG systems with a focus on GPU computation
Build interactive runtime tools: object placement, scene navigation, user-controlled materials, and dynamic-mesh landscape alterations
Create and maintain landscape materials, master materials, and material functions (including HLSL) that work in conjunction with Houdini-generated data and PCG
Optimize render pipelines, assets, and settings to ensure steady performance on our target streaming hardware
Implement runtime messaging between Unreal and the frontend
Implement backend messaging for storing and retrieving assets (materials, PAK files, uassets, images, etc.)
Build systems that consume the points and geometry produced by our procedural (Houdini) pipeline
Develop in both Blueprints and C++
**Qualifications**
Strong hands-on experience with Unreal Engine, including both Blueprints and C++
Experience with PCG (Procedural Content Generation), ideally with GPU-based approaches
Solid materials background: landscape materials, master materials, material functions, and HLSL
Experience building interactive, runtime-driven tools and systems
Familiarity with render/performance optimization, particularly for streamed or hardware-constrained delivery
Experience with messaging/communication between Unreal and external systems (frontend and/or backend)
Comfortable working with procedurally generated content — no prior Houdini experience required
Self-motivated generalist who can work independently toward defined goals in a small team
EU timezone preferred, fully remote
**How to Apply**
www.arkwiz.no/joinus
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Application deadline: November 22, 2026