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Unreal Engine Technical Artist / Generalist

Arkwiz

Norway (remote)remotePosted 1 month ago

// REQUIRED SKILLS

unrealc++3dpcarremote
// JOB DESCRIPTION

**Responsibilities**

Video about this position:

https://youtu.be/aQz6lwyju3A

Own the interactive side of Geos, Arkwiz's 3D visualization platform built on Unreal Engine

Develop PCG systems with a focus on GPU computation

Build interactive runtime tools: object placement, scene navigation, user-controlled materials, and dynamic-mesh landscape alterations

Create and maintain landscape materials, master materials, and material functions (including HLSL) that work in conjunction with Houdini-generated data and PCG

Optimize render pipelines, assets, and settings to ensure steady performance on our target streaming hardware

Implement runtime messaging between Unreal and the frontend

Implement backend messaging for storing and retrieving assets (materials, PAK files, uassets, images, etc.)

Build systems that consume the points and geometry produced by our procedural (Houdini) pipeline

Develop in both Blueprints and C++

**Qualifications**

Strong hands-on experience with Unreal Engine, including both Blueprints and C++

Experience with PCG (Procedural Content Generation), ideally with GPU-based approaches

Solid materials background: landscape materials, master materials, material functions, and HLSL

Experience building interactive, runtime-driven tools and systems

Familiarity with render/performance optimization, particularly for streamed or hardware-constrained delivery

Experience with messaging/communication between Unreal and external systems (frontend and/or backend)

Comfortable working with procedurally generated content — no prior Houdini experience required

Self-motivated generalist who can work independently toward defined goals in a small team

EU timezone preferred, fully remote

**How to Apply**

www.arkwiz.no/joinus

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Application deadline: November 22, 2026

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