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Unreal Engine Technical Artist / Optimization Specialist for Fab Asset Packs

Unreal Source #freelance-jobs

RemoteremotePosted 1 month ago

// REQUIRED SKILLS

unreal3dar
// JOB DESCRIPTION

**Responsibilities**

Review and prepare Unreal Engine environment asset packs for Fab Marketplace.

Check and fix technical issues related to foliage, LODs, Nanite, culling, scalability, lighting, shadows, Lumen, VSM, collisions, materials, performance, map errors, packaging, configs, plugins, folder structure, naming, and marketplace readiness.

Also help create or improve readme/documentation so users can clearly understand how to use the pack.

**Qualifications**

Must specialize in Unreal Engine technical optimization and QA, not just environment art.

Strong experience with UE5, marketplace asset preparation, foliage optimization, LODs, Nanite, Lumen, shadows, collisions, materials, performance profiling, packaging, and fixing technical project issues.

Please only apply if this is your area of expertise and you have proven experience preparing Unreal Engine packs for release.

**How to Apply**

Send an email to hiring@hivemind3d.io with examples of Unreal Engine projects or marketplace packs you have optimized/prepared, explain your relevant technical experience, and mention the types of issues you usually check for when preparing a pack for release.

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