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Unreal Engine Technical Lighting Artist | Burning Rock Studios

Unreal Source #freelance-jobs

Remote – Worldwide (Freelance)remotePosted 16 days ago

// REQUIRED SKILLS

unrealmultiplayerar
// JOB DESCRIPTION

**Responsibilities**

About the Project

Burning Rock Studios is developing Echoes of Extinction, an online multiplayer prehistoric survival-horror game built in Unreal Engine 5.

We're looking for an experienced Technical Lighting Artist to help us create a custom lighting setup that enhances our game's atmosphere, environments and overall visual direction.

We currently use Unreal Engine's standard lighting systems and want to develop a more tailored, immersive lighting experience.

Responsibilities

  • Develop and refine custom lighting using Unreal Engine 5.
  • Improve atmospheric lighting across our prehistoric environments and biomes.
  • Establish consistent lighting while maintaining gameplay visibility.
  • Collaborate with our development team to achieve our desired visual direction.
  • Identify and resolve lighting-related visual issues.
  • Performance optimisation will be handled internally by our development team.

    **Qualifications**

  • Strong experience with Unreal Engine 5 lighting systems, including Lumen.
  • Experience lighting large outdoor environments.
  • Good understanding of atmospheric lighting, colour and visual consistency.
  • Ability to work within an existing Unreal Engine project.
  • Strong portfolio showcasing relevant lighting work.
  • Bonus: Experience with survival-horror games, dynamic day/night systems or atmospheric environments.

    **How to Apply**

    Please PM K.Digi with your portfolio, relevant experience, availability, estimated turnaround time, and hourly rate or preferred project-based quote. Shortlisted applicants will be contacted to discuss the project further. Project website: https://echoesofextinction.com/

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    Ready to Apply?

    Application deadline: December 24, 2026

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