**Responsibilities**
Create and optimize high-quality fire, smoke, explosions, and combustion VDB simulations in EmberGen.Match the visual style and look of EmberGen fire as closely as possible when rendered inside Unreal Engine.Export animated VDBs with appropriate density, temperature, flame/fuel, and velocity channels.Import and integrate VDBs into Unreal Engine using Heterogeneous Volumes / Sparse Volume Textures.Build and tune Unreal volumetric materials, including emission, temperature-to-color mapping, density, scattering, and contrast, to reproduce the EmberGen look.Troubleshoot differences between EmberGen and Unreal in terms of fire brightness, color, flame shape, smoke, shadows, and volumetric appearance.Optimize VDB resolution, memory usage, playback, and rendering performance for Unreal.Work closely with the art/technical team to iterate on references and achieve a precise visual match.Provide clean, production-ready VDB assets and Unreal material/setup files.**Qualifications**
Strong professional experience with EmberGen and VDB-based fire/volume FX.Demonstrated experience bringing EmberGen VDBs into Unreal Engine 5 and achieving high-quality results.Strong understanding of volumetric rendering and VDB shading, especially flame, temperature, density, emission, and scattering.Experience with Unreal Engine Heterogeneous Volumes / Sparse Volume Textures and volumetric materials.Strong artistic eye for fire behavior, color, lighting, flame detail, smoke, and energy.Ability to match a provided visual reference very closely, rather than simply creating a technically correct simulation.Experience optimizing volumetric assets for real-time or near-real-time Unreal workflows.Familiarity with Niagara, Unreal Materials, and real-time VFX pipelines is a strong plus.Portfolio/reel demonstrating EmberGen → Unreal fire/explosion/VDB work is required.**How to Apply**
DIscord DM or Mail to lasya@amazestudios.in