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Vehicle Systems Programmer (AI / Physics / Networking)

Unreal Source #freelance-jobs

RemoteremotePosted 1 month ago

// REQUIRED SKILLS

unrealc++multiplayerar
// JOB DESCRIPTION

**Responsibilities**

We're currently developing Responding, an open-world emergency services simulator built in Unreal Engine 5, set in a New York-inspired environment.

The project is already live on Steam and focuses heavily on systemic simulation, including large-scale AI traffic, emergency response gameplay, and open-world interactions.

We're looking for a Vehicle System Programmer (Vehicle AI / Physics) to help build and expand the systems that power our civilian traffic, emergency vehicles, and vehicle simulation.

You'll be working on systems such as:

  • Vehicle AI and traffic behaviour
  • Vehicle physics and driving systems
  • Multiplayer vehicle replication
  • Traffic interactions, obstacle avoidance, and path planning
  • Mass AI Processor development/improvement
  • **Qualifications**

  • Has strong experience with Unreal Engine 5 and C++
  • -Has experience developing vehicle AI or traffic simulation

  • Has experience with vehicle physics and handling systems
  • Understands multiplayer replication for vehicles
  • Thinks in scalable gameplay systems rather than one-off features
  • Can take ownership of features and propose technical solutions
  • Experience or knowledge of Mass AI
  • You do NOT need to be perfect in every area. We value problem-solving, communication, and adaptability over a perfect checklist.

    **How to Apply**

    Portfolio or examples of relevant work : business@playresponding.com / Discord: #DySands

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    Ready to Apply?

    Application deadline: November 22, 2026

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