Vehicle Systems Programmer (AI / Physics / Networking)
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
We're currently developing Responding, an open-world emergency services simulator built in Unreal Engine 5, set in a New York-inspired environment.
The project is already live on Steam and focuses heavily on systemic simulation, including large-scale AI traffic, emergency response gameplay, and open-world interactions.
We're looking for a Vehicle System Programmer (Vehicle AI / Physics) to help build and expand the systems that power our civilian traffic, emergency vehicles, and vehicle simulation.
You'll be working on systems such as:
**Qualifications**
-Has experience developing vehicle AI or traffic simulation
You do NOT need to be perfect in every area. We value problem-solving, communication, and adaptability over a perfect checklist.
**How to Apply**
Portfolio or examples of relevant work : business@playresponding.com / Discord: #DySands
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Application deadline: November 22, 2026