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RAREprogramming

VFX artist

Elements of a soul

Remote UTC+4 or Onsite (Tbilisi)onsitePosted 1 month ago

// REQUIRED SKILLS

unrealvfxshaderarremote
// JOB DESCRIPTION

**Responsibilities**

  • Create and iterate on Niagara VFX systems for combat abilities (magical shield, enemy attacks, hit impacts, environmental effects)
  • Author materials and shaders to support VFX (glow, energy, dissolve, etc.)
  • Work from SOWs and reference sheets we provide
  • Integrate VFX into pre-exposed hooks in Blueprints/GAS abilities
  • **Qualifications**

  • Mid–Senior level Unreal Engine VFX experience
  • Strong Niagara skills
  • Able to author supporting materials (not just particles)
  • Self-sufficient in a remote async workflow
  • Portfolio showing real-time game VFX (action/combat preferred)
  • **How to Apply**

    DM on Discord with your portfolio link and rate expectations.

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