VFX Artist for Indie Game Project
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
We are looking for a VFX artist to assist us with gameplay feedback effects in Unreal Engine 5.5.
I’ve attached a video showing a placeholder we currently use for our fishing mechanics. We specifically need a VFX that clearly communicates two states to the player:
Video: https://youtu.be/16rDHwy1KuA
1. Zone Indicator (Idle State) We need a persistent visual effect that clearly identifies the area where the player needs to cast their line. It should be distinct enough to guide the player but blend naturally with the environment.
2. Success Feedback (Hit State) When the fishing line successfully lands inside the zone, we need an immediate "one-shot" feedback effect (e.g., a splash, ripple, or particle burst) to confirm the hit.
**Qualifications**
We are using the Unreal Engine 5.5 Water System, so the effects must integrate properly with surface translucency and wave displacement.
**How to Apply**
Please DM if you are interested