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VFX Artist (UE5, Niagara, Real-time)

Unreal Source #salary-jobs

European Union (Remote)remotePosted 1 month ago

// REQUIRED SKILLS

unreal3dvfxshaderblendermayaar
// JOB DESCRIPTION

**Responsibilities**

— Design and develop high-quality real-time visual effects using Unreal Engine’s Niagara and Cascade systems

— Collaborate closely with the art director, designers, and UE developer to bring the visual vision of a project to life

— Optimize VFX assets for performance while maintaining visual quality across various platforms

— Create shaders and materials using Unreal Engine’s Material Editor to support complex VFX systems

— Integrate VFX into game environments, ensuring seamless interaction with characters and gameplay elements

— Iterate based on feedback from team members, balancing artistic vision and technical limitations

— Maintain documentation for workflows, tools, and best practices

**Qualifications**

— Strong proficiency with Unreal Engine, especially the Niagara VFX system

— Solid understanding of particle systems, physics-based simulations, lighting, and post-processing effects

— Experience with shader development and material creation in Unreal Engine

— Familiarity with game development pipelines and performance optimization

— Knowledge of 3D software such as Maya, Blender, or Houdini is a plus

— Artistic eye for motion, color, composition, and timing

— Ability to work independently and in a collaborative team environment

— Good written and spoken English

**How to Apply**

m.artemenko@enjoygaming.com/DM/@marynaart

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Application deadline: November 22, 2026

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