VFX Artist (UE5, Niagara, Real-time)
Unreal Source #salary-jobs
// REQUIRED SKILLS
**Responsibilities**
— Design and develop high-quality real-time visual effects using Unreal Engine’s Niagara and Cascade systems
— Collaborate closely with the art director, designers, and UE developer to bring the visual vision of a project to life
— Optimize VFX assets for performance while maintaining visual quality across various platforms
— Create shaders and materials using Unreal Engine’s Material Editor to support complex VFX systems
— Integrate VFX into game environments, ensuring seamless interaction with characters and gameplay elements
— Iterate based on feedback from team members, balancing artistic vision and technical limitations
— Maintain documentation for workflows, tools, and best practices
**Qualifications**
— Strong proficiency with Unreal Engine, especially the Niagara VFX system
— Solid understanding of particle systems, physics-based simulations, lighting, and post-processing effects
— Experience with shader development and material creation in Unreal Engine
— Familiarity with game development pipelines and performance optimization
— Knowledge of 3D software such as Maya, Blender, or Houdini is a plus
— Artistic eye for motion, color, composition, and timing
— Ability to work independently and in a collaborative team environment
— Good written and spoken English
**How to Apply**
m.artemenko@enjoygaming.com/DM/@marynaart
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Application deadline: November 22, 2026