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VR Gameplay Programmer (Freelance) – Simulated Minds LLC

Unreal Source #freelance-jobs

Remote – Pacific Time overlap preferredremotePosted 1 day ago

// REQUIRED SKILLS

unrealc++pcvrar
// JOB DESCRIPTION

**Responsibilities**

We're looking for a reliable and independent Gameplay Programmer to help develop our VR sandbox battle simulator titles, particularly our anticipated upcoming title Cry of Athena as well as working on our already released hit game Plastic Battlegrounds!

Responsibilities:

• Develop gameplay features from concept to playable implementation.

• Build and iterate on VR interactions, combat mechanics, UI, and game modes.

• Understand, maintain, debug, and extend our existing Unreal Engine 4.27 based framework

• Regularly playtest features in VR and refine them based on player experience and feedback.

• Collaborate directly with the lead developer on gameplay design, prototyping, and creative problem solving

• Take ownership of assigned features, communicate progress consistently, and deliver progress on a consistent basis.

• Independently notice features and bugs that need improvement through self playtesting

We value strong communication, teamwork, reliability, creativity, and rapid iteration.

**Qualifications**

• Strong Unreal Engine, C++ and BP experience.

• Experience with VR gameplay development/design and interaction design especially with physics gameplay

• Owns a VR headset (Meta Quest series, and/or Steam Frame).

• Comfortable using new tools and efficient development workflows

• Able to independently navigate, understand, and modify an existing codebase/framework

• Strong debugging, problem solving, and technical decision making skills.

• Good gameplay design intuition and an understanding of what makes mechanics (especially in VR) fun, responsive, and intuitive

• Reliable, consistent, communicative, and comfortable working independently

• Enjoys collaborating, listening to feedback and suggesting improvements while implementing instructions carefully

• Pacific Time or US time zones preferred

Bonus: Experience shipping VR games, optimizing standalone Quest performance, or developing physics-driven gameplay systems. Excitement for the sandbox battle simulator genre (TABS, UEBS) and VR in general.

**How to Apply**

Send an email to simulatedmindsinc@gmail.com with role applied for and how you found it, portfolio or examples of your work (especially VR), your time zone, usual rate, VR headset owned

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Application deadline: January 7, 2027

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